// csg_dust.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (39): gfx/env/skybox/urbandustbk.tga gfx/env/skybox/urbandustdn.tga gfx/env/skybox/urbandustft.tga gfx/env/skybox/urbandustlf.tga gfx/env/skybox/urbandustrt.tga gfx/env/skybox/urbandustup.tga models/props/de_dust/bigdome.mdl models/props/de_dust/blockers.mdl models/props/de_dust/car_lada.mdl models/props/de_dust/domestarwdw.mdl models/props/de_dust/dst_ant.mdl models/props/de_dust/dust_sb.mdl models/props/de_dust/grainbasket.mdl models/props/de_dust/int_arches.mdl models/props/de_dust/int_dome.mdl models/props/de_dust/malltree_large.mdl models/props/de_dust/meddome.mdl models/props/de_dust/pillar.mdl models/props/de_dust/rusty_barrel.mdl models/props/de_dust/Scaffolding.mdl models/props/de_dust/stairs_repeatable.mdl models/props/de_dust/technical.mdl models/props/de_dust/tree_palm_dust.mdl models/props/de_dust/van_wrecked.mdl overviews/csg_dust.tga overviews/csg_dust.txt sound/csg/brass_bell_C.wav sound/csg/fire_small1.wav sound/csg/hel2.wav sound/csg/loud_helicopter_01.wav sound/csg/police1.wav sound/csg/turbine_loop_2.wav sound/csg/urban_ambient.wav sprites/2dprops/meddome2d.spr sprites/2dprops/uvine02.spr sprites/particles/dst_smoke.spr sprites/particles/fire_particle.spr sprites/particles/Glow.spr sprites/particles/LflareH.spr maps/csg_dust.nav maps/csg_dust.res