//de_dod_avalanche.res //Detail textures: gfx/detail/dod/de_dod_avalanche/dt_stone2.tga gfx/detail/dod/de_dod_avalanche/dt_stone1.tga gfx/detail/dod/de_dod_avalanche/dt_wood1.tga gfx/detail/dod/de_dod_avalanche/dt_wood2.tga gfx/detail/dod/de_dod_avalanche/dt_stone3.tga gfx/detail/dod/de_dod_avalanche/dt_smooth1.tga gfx/detail/dod/de_dod_avalanche/dt_plaster1.tga gfx/detail/dod/de_dod_avalanche/dt_plaster2.tga gfx/detail/dod/de_dod_avalanche/dt_stone4.tga gfx/detail/dod/de_dod_avalanche/dt_ground1.tga gfx/detail/dod/de_dod_avalanche/dt_rough1.tga gfx/detail/dod/de_dod_avalanche/dt_wood.tga gfx/detail/dod/de_dod_avalanche/dt_fabric2.tga gfx/detail/dod/de_dod_avalanche/dt_brick.tga gfx/detail/dod/de_dod_avalanche/dt_metal1.tga gfx/detail/dod/de_dod_avalanche/dt_ground5.tga //Sky: gfx/env/de_dod_avalanchebk.tga gfx/env/de_dod_avalanchedn.tga gfx/env/de_dod_avalancheft.tga gfx/env/de_dod_avalanchelf.tga gfx/env/de_dod_avalanchert.tga gfx/env/de_dod_avalancheup.tga //Map: maps/de_dod_avalanche.bsp maps/de_dod_avalanche.nav maps/de_dod_avalanche.res maps/de_dod_avalanche.txt maps/de_dod_avalanche_detail.txt //Models: models/dod/de_dod_avalanche/by_banister.mdl models/dod/de_dod_avalanche/flags.mdl models/dod/de_dod_avalanche/jagd.mdl models/dod/de_dod_avalanche/sandbags.mdl models/dod/de_dod_avalanche/sherman.mdl //Overview: overviews/de_dod_avalanche.bmp overviews/de_dod_avalanche.txt //Sounds: sound/dod/de_dod_avalanche/dodambience1.wav sound/dod/de_dod_avalanche/dodambience2.wav sound/dod/de_dod_avalanche/dodambience3.wav sound/dod/de_dod_avalanche/gerareasecure.wav sound/dod/de_dod_avalanche/germanwin.wav sound/dod/de_dod_avalanche/gerobjectivesecure.wav sound/dod/de_dod_avalanche/gerpointcaptured.wav sound/dod/de_dod_avalanche/usareasecure.wav sound/dod/de_dod_avalanche/usobjectivesecure.wav sound/dod/de_dod_avalanche/uspointcaptured.wav sound/dod/de_dod_avalanche/uswin.wav sound/dod/de_dod_avalanche/windy.wav sound/dod/de_dod_avalanche/30cal_shoot.wav sound/dod/de_dod_avalanche/kar_shoot.wav sound/dod/de_dod_avalanche/mg34_shoot.wav //Sprites: sprites/dod/de_dod_avalanche/caparea.spr sprites/dod/de_dod_avalanche/muzzleflash2.spr sprites/dod/de_dod_avalanche/obj_tnt.spr